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STUPID DISCLAIMER:These are some of my tools that i have made and use from time to time, they are not perfect, and may even not function correctly.Most of them arn't even fool proofed. I am not really a programmer so please use them with care as they work well for me but may not work for everybody else :) But hopefully someone will find them usefull and maybe learn something from them.....

NOTE: Most of these tools are written for MAX9 unless noted otherwise!
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| //:mR_pRime |
0.8 (max8) |
A handy script for when doing shading lighting and rendering with mental ray in max, contains presets with optimized settings. Automatically changes settings in lights, rendersettings and some shaders. One of my biggest scripts and certanly most popular ones, the first version had over 20 000 downloads, dunno how many used it tho :) |
| //:PaintIT |
0.1b |
A quick "one button" solution for doing painting, can autogenerate uv coords on objects and send the uv's to photoshop or can send off objects to DigitalFusion4 for doing 2.5d painting. |
| //:LightIT |
0.2 |
Makes objects illuminate using omnis at vertex positions, options for every X vertex and light instancing and mesh deformations. Tons of fun! :) |
| //:BakeIT |
0.3 |
I needed a easy way to texture bake tons of objects at the same time as well as reassigning them to the objects and while creating an organized file structure. And here you have it :)
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| //:ID.IOT |
0.2 |
ID.IOT lets you copy and paste material.ids from one object to another. Assuming that they have the same poly count. It also lets you save the material id's of the object to disk, and load them onto other objects at a later time. |
| //:PointData |
0.2b |
Dumps vertex positions to a ascii file, does sequences. Made to work with our Particle Loader for fusion. (get it? FumeFX in Fusion? :) ) |
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Particle Flow Scripts
Note, some of these scripts are made for use as templates and starting points for other scripts because i'm stupid and lazy.
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| //:UseModifier |
0.2 |
This script lets you use individual modifier-properties on an instanced object for each particle. Kneels rather fast :) |
| //:VertexEmit |
0.2 |
Birth script that emits one particle pr vertex and positions them accordingly. For those of us on max9 without Position Object+. |
NOTE: All of these tools are made for Fusion5, some require 5.1
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| //:LenzWhore
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0.9
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LenzWhore is a lensflare macro for Fusion5, with many options for customizing the look, including color, choromatic aberevation, lens elements, size, aspects, ring , star, streak, glow and more. Very slow :) (macro) |
| //:VoLight |
1.0 |
Volight produces volumetric light, not unlike TrapCode's Shine plugin, but this one has more options for color, angle, length, smoke, and variable quality.(macro) |
| //:DeGrain |
1.0 |
Degrains the image based on simple edgedetection filter, can be usefull on some images. Uses simple blur function to remove noise.(macro) |
| //:MergeWrap |
0.5 |
A merge tool with additional options for doing a lightwrap, including wrappingsoftness and extra edge tools. (macro) |
| //:NormalMap |
0.5 |
Creates a normal map from a image based on simple konvolution filters (macro) |
| //:ExportIT |
.0.2b |
A fusion script that export cordinate data coming from "Transform1.center" from the flow and generates a maxscript file for use in 3dsmax (script) |
| //:FuCam2Max |
0.1 |
Lets you export your 3d fusion camera and into 3ds max. Supports only position transformation at the moment (script) |
| //:LensDegrader |
0.9 |
Very simple and cool macro for distorting and fucking up the image. Does randomized blurring, offsets, rgb-offset, grain, light-intensity and more based on one slider. Useless but cool. (macro) |
| //:Mult/Div |
1.0 |
Can either multiply or divide rgb with alpha (fuse) |
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